BAD ELF – NaGaDeMon the final day!

It is the last day of NaGaDeMon and my game has been played 3 times.

On Wednesday, the G+ GameLab had a hangout to discuss NaGaDeMon games and other designs.  I got to present Bad Elf to the multitude in attendance (3 other designers).  Here are the suggestions:

1.  Though the theme is cute and good, the game should be re-themed to allow for a wider audience and to increase its all year round attractiveness.  This I am already working on.  Expect some prototype art soon.
2.  Having a conveyor deck that represents the gifts and having cubes that represent gifts may be redundant.  The cubes are necessary.  So, replace the conveyor deck with a board that represents the conveyor (or in the future, mine carts) and then draw cubes out of a bag to fill the conveyor.  This would eliminate the turning and discarding of cards and the reaching for cubes from the stock.  This change, which I favour, would still require a deck of cards to instruct players on the number of cubes to be placed on the spots on the conveyor belt.  This deck would be a 1/4 the size of the conveyor deck.
3.  Possibly reducing the number of coloured gifts.  This would create more competition for gifts and more aggressive bidding.  I am not going to change this until the draw bad mechanism has been tested.
4.  A 5 player game is chaotic in the bidding.  Possibly reducing the number of conveyor spots available by the number of players – 1.  This would make the bidding more aggressive but would lengthen the game.  This may be tried later.

Any comments would be welcome


About Clive

Just an average guy who loves board games, movies, musics, books, comic books, video games and anything else fun.
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