It is the last day of NaGaDeMon and my game has been played 3 times.
On Wednesday, the G+ GameLab had a hangout to discuss NaGaDeMon games and other designs. I got to present Bad Elf to the multitude in attendance (3 other designers). Here are the suggestions:
1. Though the theme is cute and good, the game should be re-themed to allow for a wider audience and to increase its all year round attractiveness. This I am already working on. Expect some prototype art soon.
2. Having a conveyor deck that represents the gifts and having cubes that represent gifts may be redundant. The cubes are necessary. So, replace the conveyor deck with a board that represents the conveyor (or in the future, mine carts) and then draw cubes out of a bag to fill the conveyor. This would eliminate the turning and discarding of cards and the reaching for cubes from the stock. This change, which I favour, would still require a deck of cards to instruct players on the number of cubes to be placed on the spots on the conveyor belt. This deck would be a 1/4 the size of the conveyor deck.
3. Possibly reducing the number of coloured gifts. This would create more competition for gifts and more aggressive bidding. I am not going to change this until the draw bad mechanism has been tested.
4. A 5 player game is chaotic in the bidding. Possibly reducing the number of conveyor spots available by the number of players – 1. This would make the bidding more aggressive but would lengthen the game. This may be tried later.
Any comments would be welcome