A game in real time…a unique idea or has it been done before?

I like games that play in less than 1.5 hours.  This doesn’t mean that I don’t play longer games but the game certainly has to give me a huge reward for the investment of time – I cannot wait to play a full game of Dominant Species!

This got me to thinking…are there any games that play in real time?  Put an hour on the timer and play!  Or, every player has 10 minutes to make their decisions – each has an individual timer!  A guaranteed game play time!

What do you think?  What themes might work? What mechanics might work?

DAVID SHORT JUST TOLD ME ABOUT THIS…http://www.boardgamegeek.com/boardgame/113294/escape-from-the-temple-curse



About Clive

Just an average guy who loves board games, movies, musics, books, comic books, video games and anything else fun.
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6 Responses to A game in real time…a unique idea or has it been done before?

  1. Eric Sexton says:

    I just recently ready a Board Game that claimed to be ‘Real Time’. I thought it might have been a Kickstarter Project, but now I cant find it.

    There was a game called Brawl back in the late 90’s called Brawl that was real time. I think I might still have a couple of Decks lying around somewhere. http://boardgamegeek.com/boardgame/392/brawl

    An interesting theme might be some kind of game where you and the other players only have 1 real world hour to accomplish your goal. Not sure what the game would be, but using the real world time might be interesting. It might be interesting to see players start to panic and make mistakes as the timer got closer and closer to the end. The only thing special you would need is a simple timer…easy enough and reasonably cheep.

    • Clive says:

      There are definitely some ‘real’ time games…such as JAB: Real Time Boxing and others that add pressure with the use of a timer – Asteroyds and Space Alert come to mind – but neither real time.

      The hardest thing would be to make the game play consistent with the hour – to make the actual game play consistent with real time. I think a puzzle theme might work – escaping from a prison where every 10 or 15 minutes the guards patrol…or trying to crack a safe…etc…

  2. Seth Jaffee says:

    Space Alert and Escape both do exactly that – put 10 minutes on the clock and go.

    • Clive says:

      Space Alert is real time in the way that Asteroyds is…just for pre-programming. The game does not play in real time. The decisions are made using a timer but the actual game play occurs after the timing session – the ‘movie’ plays out. I think Escape may be closer to the idea I had.

  3. Seth Jaffee says:

    I would argue that the decision making IS the game – the “movie playing out” is not. It’s not “Just pre-programming” when all you do is pre-program! Game-play is decision making, not passively watching the resolution of decisions made previously. 🙂

    But you bring up a good point – Asteroyds is also “put time on the clock and go” 🙂

  4. Clive says:

    I agree that the decision making IS the game play and what makes the game interesting but the ‘movie’ is still part of the game- it is in the rules 🙂 Basically itt is just an extended scoring system. My idea for a game- and maybe Escape is the game – is where the timed portion is the game and the whole game. So when you start to play an hour long game you know you will be playing for an hour. Maybe the timer starts when you open the box and the set up is part of the game…

    “It is an hour until the deadline. They receive the package, open the box, share the resources and set out on their adventure…”

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