When most gamers think of Martin Wallace they think of trains! Why trains? Well two of his most popular games are Steam and Age of Steam – both very good games. However, as most gamers know, the depth of Martin’s designs cover a wide spectrum of themes. There is Automobile where you compete in the US automobile industry in the early 20th Century; there is Rise of Empires, a civilization/empire building game; there is London where you attempt to build up London after the Great Fire of 1666; and there is his latest release, A Few Acres of Snow, a two player deck building game based on the English/French conflict in North America. Of course, Martin has designed many more board games and I suggest a look at BoardGameGeek to get more details. Martin Wallace also is a game publisher and self publishes many of his games. His company is called Tree Frog Games.
Without further ado, here are Martin Wallace’s three pieces of advice for aspiring gamers:
Sorry for the delay in replying – if I don’t reply immediately then stuff gets buried under a pile of other emails.
I wish I could give some incredible insight into the best way to get into the business of designing games. Unfortunately I think my advice will sound dull and trite, but it’s the best I can do.
1. Persistence – expect to get knocked back repeatedly before having a design published.
2. Ruthlessness – do not get too attached to a design, chucking bits of a game, or even the whole thing, can sometime be the best way forward.
3. Practice – which ties in with 1 and 2. Design is like writing or cooking or any other skill, you learn by practice.
Hope that is of use to you.