There are three levels to the Tower of Doom. As the heroes descend the Tower, fighting their way out, they meet more evil creatures. When a hero passes from one level to another while descending the Tower they automatically power up by getting a new die to roll.
The dice have three options – HIT, BLOCK, MISS
Hit = attack does damage to the monster, Block = monster’s attack and hero’s attack does no damage (if another player rolls a Block All then all damage to party is blocked but any hero who rolls a hit may attack) , and MISS = hero’s attack missed target and monster’s damage is dealt to hero.
The prototype dice for each hero are as follows:
Level 1 – block/block/hit x 2/hit/miss/miss
Level 2 – block/block/hit x 2/hit/hit/miss
Level 3 – block/block all/hit x 2/hit/hit/hit
Level 1 – block/block/hit/hit (x2)/miss/miss
Level 2 – block/block/hit/hit/hit x2/miss
Level 3 – block/block/hit/hit/hit x2/hit x2
Level 1 – block/hit/hit/hit/miss/miss
Level 2 – block/hit/hit/hit/hit/miss
Level 3 – miss/hit/hit/hit/hit/hit x2
Level 1 – block/block/hit/hit/miss/miss
Level 2 -block/block all/hit/hit/hit/miss
Level 3 – block/block all/block/hit/hit/hit