I am a huge Sherlock Holmes fan and that translates into the quest to make a game of deduction.
Deduction = The drawing of a conclusion by reasoning; the act of deducing.
I think there is a fine line between reasoning and just the process of elimination. Below is a list of games that use ‘deduction’ and my thoughts on them followed by what mechanics I want to see in my deduction game.
- Clue (Cluedo) – to me the idea of deduction in this game is very loose. This games is a race to eliminate options by information you are GIVEN by the opposition. Not impressed.
- Scotland Yard – reasoning used to deduce where someone has been and where they might go ~ there is a process of elimination but the information is not given it is reasoned. One of my favourite games.
- Mystery of the Abbey – similar to Clue but direct questions are asked between players so although elimination the game requires reasoning in respect to what questions a player will ask of his opponents. A better version of Clue but still a race to eliminate the suspects.
- Castle of the Devil – players belong to one of two guilds and by voting and reacting to certain events players roles are deduced. This has promise.
- Battlestar Galactica – secret voting for or against events and the actions taken throughout the game allow for the deduction by reasoning. Are you the toaster? I like the mechanics in this game but it can take a while to play.
There are other games out there that I have not mentioned but want to try. In my game I would like to have the following 3 mechanics:
- Actions that may reveal the players’ goals. Obviously a player may take actions that will ‘confuse’ or ‘mislead’ the other players.
- A voting system – events occur and people vote on the event. Again allows for the misleading of other players.
- Direct questioning of other players, a la Mystery of the Abbey
Now I want to come up with a theme so that I can work on fitting in the mechanics so that they work. Any suggestions?