What follows is an update on the latest games I am working on or for which I have an idea. First are the new ideas and then the other games in alphabetical order:
Mantracker Game – Scotland Yard/Nuns on the Run type game where a tracker hunts down people trying to reach a safe finish point. Idea stage. Some notes and drawings. See earlier post.
Civilization Rummy Game – Players play rummy through three decks representing ages of discovery. The sets placed in front of the player represent development and in the end the points required to win. Some artwork completed for prototype.
Village – Cooperative game where players play cards that chain together to protect the village from pillage by vikings. Working with David Short on this idea.
WORKS IN PROGRESS
Ant’s Picnic – The rules still need re-writing for this game. The game can be played with the original rules but modifications are going to make this game better. Once the rules are re-written then a ‘video’ of the game play will follow. MEDIUM PRIORITY
Blackpool Illuminations – create the fanciest most dazzling light show on the Blackpool seafront. Balance power costs, hiring workers and providing the best light show to win. Worker placement with a twist to drive an economic engine. Still just an idea! LOW PRIORITY
Broadway Producer – think Colosseum converted to cards. Have the prototype but needs to be played. Game follows a rummy like mechanic of pick up, put down and throw away. On the back burner. Maybe scrapped. LOW PRIORITY
Dam It! – A hex tile laying game where each player takes on the roll of two beavers building their home. Played over four seasons, the beavers collect wood and build their dam, use natural water flows to move faster, dodge algae blooms, feed off fish, and then avoid ice as the final winter season approaches. The biggest and highest dam wins! Still an idea. LOW PRIORITY
Deep Sea Diving Game – a Can’t Stop push your luck game with a theme. The more I think about this the less I like it. VERY LOW PRIORITY
Redemption City (to be renamed) – David Short has received the prototype and will play test with friends. Look forward to his feedback. HIGH PRIORITY
Renaissance Man – short mid to light Euro worker placement game. Players take on the roll of a great scholar who has to present their knowledge to an esteemed panel of aristocrats. Played over 6 rounds, players race to various areas of the Great University to sharpen their academic knowledge. The player with the greatest and widest knowledge coupled with experience wins! Worker placement and set collection. Need to draft up the rules still. MEDIUM PRIORITY.
Small Talk – A party game in which players are given five topics, people, places, quotes in to which they must incorporate into a ‘small talk’ with another player. Players get points for using all topics in their brief, timed conversation. Need to finish the 200 topic cards and the 50-100 scenario cards. MEDIUM PRIORITY
Space Race Game – this game has been on the back burner even though I think it would be a great race game. Bidding, Tile Placement and Racing. Need to create tiles and other parts for prototype. MED/LOW PRIORITY
Time Travel Game (yet un-named) – working with David Short. Just an idea at the moment with a couple of mechanics. You play a time traveler whose goal is to promote certain streams of knowledge through time so that your Utopian world exists at the end of the game. Need to work on main mechanic – may video mechanic to demonstrate the action. MEDIUM PRIORITY
Tower Defense Game – still an idea at this time. Sharing ideas with SQ to come up with a solid game. Need to get some basic rules written. LOW PRIORITY
Trading Game – very basic supply and demand commodity game. Played over 12 rounds. The player with the most money wins. Need to prototype and play. LOW PRIORITY
Widgets – a dice game where players use their dice to give to commands to a computer. The computer then allows you to operate a robot that moves, picks up and delivers goods. The player who converts the most goods before their robot powers down wins. Unsure about the simplicity of the game. May scrap or re-invent. LOW PRIORITY.