Here are some mock up boards and images (done quickly in PowerPoint) that help explain movements, points and commands:
Above is the robot player board (for the blue player) – players place resources or widgets on the four storage circles for transport. The resources/widgets are removed once converted or delivered.
Above is the factory board. This has now changed to allow four rooms per side. The rooms will consist of the Rest Area, Storage, Shipping, Conversion, and Recycle room with some rooms doubling up. ***Rule – only two robots maximum per room – in a two player game only one robot per room.
Rest Area – robots start in this area. Also a player may use actions to move to the rest area. When in the rest area players draw a card from the rest deck. These cards give bonuses e.g. power up 5 spaces on power track, next widget gives +1 point etc…
Storage – robots pick up resource cubes that can be taken to the conversion area to be made into widgets. ***During set up 10 random cubes are assigned to the storage room. These are replenished at the beginning of each turn.
Conversion – robots can convert resources to widgets and widgets to resources in this room
Shipping – when widgets are delivered to shipping the player may activate a goal card for scoring. All widgets on the goal card must be shipped at the same time.
Recycling – there is a finite number of resources and widgets in the game. ***Game setup – place a widget of each colour (random size) are placed in the recycle room. A small widget may be converted to one resource cube. A large widget for two resources (see colours below for which resources may be chosen).
Above is the computer control panel board. This is a quick draft. Imagine the artwork to be Fallout-ish 50s retro technology. The board needs to be expanded to include more locations for dice to be played. S = sequence command action, R = repeat command action
Above is the widget to resource, resource to widget conversion method. Using colours – two secondary make a primary – conversion takes place. The larger widgets take more resources than smaller widgets. The grey widget can be converted to any colour resource but a black and white resource can only make a grey widget.