Having an idea for a game is great. Coming up with mechanics that fit your game is great. Creating a prototype for your game so that it can be played is both a great step forward and full of pitfalls for me!
I often use the design of a prototype as a break in the thought process – if my brain starts to hurt with mechanics and game play etc then I move to the artsy side and put more time than I should into my prototype. See the pictures for Ant’s Picnic and my Deep Sea Diver game below – I think they look cool but could have been made a lot simpler for play testing!
The problem is that I get distracted by the artsy creative side – I waste time looking for images and artwork to represent items in a game instead of taking a simpler route by just using icons or colours to represent these items. I am not sure whether it is procrastination of ADHD or something else! My lesson learned – though not always used – is it to make a game that can be played and then add the fancy stuff at the end 🙂