Ant’s Picnic

Game: Abstract, strategy, 2-player

My first game design came out of a game design exercise.  Take a chess board and checker pieces and come up with a game.  Immediately – and I don’t know why – the checker pattern of the board reminded me of a picnic table cloth and so Ant’s Picnic was born.

Ant’s Picnic is a two player game in which the players have two ants which they use to get as much food as possible.  Ants are allowed to move any direction orthogonally up to 7 squares.  When a player maneuvers his/her ants on matching good types those food counters are removed from the picnic table.  Pop cans, gum, paper towels etc… hinder ant movement.  Originally a roll of two d8 determined movement but with feedback from a fellow gamer the dice roll for movement was removed.

The game has three modes:

1) Basic – for kids – race to get your food off the board.

2) Regular play – race to get your food off the table.  However, at regular intervals event cards are played that hinder movement, add a spider or a bee to the table, or lower the value of the food counters.  Food counters values depend upon where they lie on the table cloth (for example – food collected from two white squares are more valuable than food from two pink squares – there are twice as many pink squares as white or red therefore the combination of two pink is more common)

3) Advanced play – this is the same as regular with the addition of a memory mechanic.  Each food counter of a specific type has a value of 1 to 4.  On a player’s turn they may look at the underside of certain counters depending on the location of their ants.

More pictures and a first draft of the rules (which needs to be updated to eliminate the roll and move option) are available at


About Clive

Just an average guy who loves board games, movies, musics, books, comic books, video games and anything else fun.
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